AI Insights · Timothy · January 2025
Top 5 iOS Educational Games in the Middle East: Q4 2024 Performance
Explore the Q4 2024 performance of the top 5 educational games on iOS in the Middle East, with insights on downloads, revenue, and active users from Sensor Tower.
In the fourth quarter of 2024, the top educational games on the iOS platform in the Middle East displayed varying trends in downloads, revenue, and active user engagement. Here's a breakdown of the performance of these leading applications, based on data from Sensor Tower.
Lingokids - Play and Learn from Monkimun Inc experienced a consistent weekly revenue, peaking at approximately $24.5K at the start of the quarter and settling around $22.6K by the end. Weekly downloads fluctuated, beginning at 6.5K and closing the quarter at 6.2K. Active users showed a slight decline from 15.8K to 14.8K.
Keiki Learning games for Kids by BENIPOL LIMITED saw its revenue peak at $9.6K early in the quarter before tapering to $7.9K. Downloads began at 7.3K, dropping significantly to 4.1K. Active users followed a similar pattern, decreasing from 13.6K to 11.3K.
TinyTap: Kids' Learning Games, published by TinyTap Ltd., achieved a steady revenue increase, reaching $4.3K towards mid-December. Downloads remained relatively low, peaking at 400, while active users saw a slight rise from 418 to 399 by the end of the quarter.
Buddy.ai: Kids Learning Games from MyBuddy.ai maintained stable revenue, with a peak at $3.7K at the start and a slight dip to $2.9K by the end. Downloads decreased from 3.9K to 2.8K, while active users showed a steady decline from 7.7K to 5.9K.
LogicLike: Kids Learning Games, by Massiana, saw revenue growth, peaking at $3K in late December. Downloads increased from 1.2K to 2.7K, and active users rose from 2.5K to 4.4K.
These insights highlight the dynamic landscape of educational games in the Middle East. For more detailed analytics, visit Sensor Tower.